A reader lays out the five things he hopes From Software will improve in Elden Ring 2, including the lock-on and the strange ankle fetish.
In normal life it’s always good to be as encouraging as possible when someone does something good. But lay it on too thick, and let it go to their heads, and it can be worse than not saying anything at all. I worry this happens too often with movie and game makers, who are all too quick to believe their own hype. Naughty Dog, in particular, seem to have disappeared up their own PR department and I’d hate to see that happen to FromSoftware.
I’ve loved all their games and I love Elden Ring, but it’s not flawless. In fact, it has enough flaws that I’d say it was probably only their third or fourth best game. It’s obviously game of the year, but that’s not hard with so little competition, and it’s obviously going to get a sequel because it’s been the biggest thing ever.
I hope that From are analysing what they did and didn’t get right but since what worked is so obvious I want to concentrate on what didn’t, not to be clever and snide on the internet but to encourage them to address these issues and not fall for their own hype.
5. Weapon upgradesElden Ring has the most amazing collection of weapons I’ve ever seen in a game of this type. Not only are there multiple different categories but many of the individual weapons within them have different special attacks and abilities that make them completely different even to something with similar stats. But Elden Ring has the opposite problem to Zelda: Breath Of The Wild, in that it’s almost impossible to use all of them. In fact, it’s impossible to use any but a handful at all, in any kind of serious way.
The upgrade system for weapons is dependent
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