Bandai Namco has issued a public apology to fans of Tales of Symphonia Remastered for major performance issues with the multi-platform update that launched last week. The developer first announced the remastered version of the classic GameCube RPG late last year, bringing the beloved game to modern platforms. The RPG following the Chosen undertaking the «Journey of World Regeneration» has become a fan-favorite from the Tales franchise, receiving ports to multiple consoles since its initial debut. Now, players have reported severe problems with the newest version.
Fans of Tales of Symphonia already had some concerns before the game's launch last week from pre-release information about the game. Bandai Namco had previously confirmed the newest version of the beloved RPG would be locked to 30 FPS, whereas the original version did not share the same hard cap. Some have even suggested the version of Tales of Symphonia being updated for the remaster was the PS2 version, which many fans feel is an inferior port. Now, Tales of Symphonia Remastered has seen numerous problems since its release with Bandai Namco formally apologizing.
Tales of Symphonia Remastered Trailer Highlights the Game's Story
With Tales of Symphonia Remastered officially launching on PS4, Switch, and Xbox One last week, players have reported a variety of performance issues with the updated version. Players have confirmed issues ranging from missing textures and long loading times to even the game crashing on multiple occasions. Problems with the game have become so rampant that Bandai Namco has issued a formal apology, confirming it is «investigating a fix» for the plethora of technical shortcomings in the RPG. Bandai Namco would specifically reference the
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