Destiny 2: Lightfall is out, and like many Destiny expansions over the years (dating all the way back to the original game), the phrase “expansion” can be applied very loosely to many facets of the actual release. Let’s take a look at where it falls short.
As an aside there will be no major story spoilers here, other than broad themes.
All roads seem to be leading to The Final Shape expansion, which will be dropping in 2024. Well, a lot of roads have been heading there previously, but Lightfall is more like a detour.
Much like many infamous mystery box shows, Lightfall is content with telling us about a lot of cool stuff that might happen without actually showing us. Many cutscenes are low impact, filled with new characters to juggle (to the detriment of older beloved cast member development) and a complete lack of stakes that drive the overarching narrative forward. More mysteries are provided and remain mysteries.
Also, the handling of Osiris, a very prominent lore figure, is baffling here. For years many of us wanted to meet him, now I hope I never have to deal with him again.
One prominent feature of Destiny 2: Lightfall marketing thus far was the ability to grapple through the air like Spider-Man. A friend of mine said to me pre-launch that he couldn’t wait to partake in this feature, and that it was the standout thing of the expansion for him. Well, about that!
Destiny 2: Lightfall goes through great lengths to make the neon-green Strand abilities (the new subclass) fun to use during the campaign. But it turns out that system is mainly a ruse, as your powers are significantly lessened when you actually acquire Strand for use in the core game; including a super lengthy cooldown on grappling. It’s a rug pull.
Bungie
Read more on destructoid.com