It’s no secret that Square Enix’s magical RPG game Forspoken has struggled to win over players as a result of ridiculous system specifications, janky aim mechanics, and a somewhat cringy storyline. To combat all of the above, the devs have dropped the first “major” Forspoken update in an attempt to make Athia a better place.
Described by Forspoken director Takeshi Aramaki as a “major update,” Forspoken patch 1.10 focuses on a few major quality of life changes that will hopefully make the experience a little bit easier.
I remember looking at the Forspoken system requirements and doing a sharp intake of breath. While my engineering knowledge isn’t quite up to scratch, one glance at those specs told me that my good ol’ Nvidia GeForce RTX 2060 Super would be in for a rough time if I tried to play the game.
To save me forking out wads of cash on one of the best graphics cards out there, the devs have implemented some changes to the stress Forspoken puts on your PC, writing that “the [processing] load has been reduced to approximately 70% in certain scenes.” Whether that load is on the GPU or CPU remains unknown, but hopefully your game will run a little more smoothly from now on in.
One of Forspoken’s other irritating quirks is Frey’s inability to aim correctly. While Luminous has clearly hoped to challenge players by forcing them to line up their spells, I’d be lying if I said I felt like half of my spells went where I actually wanted them to go.
To remedy this, Forspoken now has a togglable targeting system. You’ll be able to turn on ‘Target Enemy’ in settings which means you’ll auto-lock to an enemy as you charge your next spell. This works in tandem with two other new features, ‘lock on to nearby enemies’ and ‘off-screen
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