The intersection between sports and technology is fascinating, with most major teams in the Premier League, NFL, and NBA using bespoke equipment to analyse the performance of their players and gain an advantage. Rezzil is one company supplying software in this space, with its proprietary solutions providing key data analysis to football teams, among other things.
Later this year it’ll expand its product portfolio with Rezzil Player, a virtual reality training tool which aims to sharpen the skills of athletes across a variety of disciplines. Scheduled to release on PSVR2, this utility is targeting both professionals and everyday users, with real-life coaches contributing to the design of the activities. We sat down with Rezzil’s co-founder Andy Etches to learn a little more about how gamification can help maximise performance and more.
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Push Square: Researching Rezzil Player, we noticed the language in all the official materials leans more towards «sports training app» than «video game». Just to align expectations, do you consider this more of an accompaniment for athletes than an everyday experience for gamers?
Andy Etches: Rezzil Player is an ever-growing collection of sports training games that will improve your performance and reaction times across a wide range of sports. Primarily, it is a training app, but through the gamification of training, we have made working out and developing your skills more fun and competitive so gamers can enjoy their sports experience as well as athletes. Rezzil Player has received just as strong feedback from gamers, as well as athletes, due to its ability to feel like a game. It creates entertainment value for our gaming audience while helping them acquire new
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