After a barnstorming launch bursting with software, PSVR2 is experiencing something of a post-release lull. The games have largely dried up, and enthusiast discussions have transitioned to whether the hardware is looking like a flop or not. The only way to reverse that narrative is with major software releases, and Firewall Ultra from First Contact Entertainment is the only currently announced first-party PSVR2 project under Sony’s publishing umbrella.
It’s no surprise the platform holder has recruited the services of the Californian studio for a second time, as the original Firewall Zero Hour was a surprise hit. Utilising the PSVR Aim Controller to excellent effect, this tactical Rainbow Six-style first-person shooter enjoyed a long lifespan, buoyed by a live service model that spawned several seasons. Returning to the release as recently as late last year, you’d find a vibrant and committed community all still playing the game.
We were lucky enough to be invited to PlayStation late last month to get a world-first demo of the sequel on PSVR2, where we played on demo stations in London against members of the team in Santa Monica – including the iconic YouTuber PSVR Frank, who some of you may know now has a role at the developer. All of the presentations and questions-and-answers took place within the game, in an interactive lobby area known as the safehouse, which made for an entertaining approach.
We also spoke to a representative from the studio immediately after our demo, this time in real life, and we were eager to understand right off the bat whether Firewall Ultra is a sequel, remake, or remaster: “It’s a brand new game built from the ground up in Unreal Engine 5,” he said. “We consider Firewall Ultra to be the
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