The long-in-development System Shock remake has been delayed. It was originally slated to release on PC in March, with PS5 and PS4 iterations confirmed but not dated. Now, the influential first-person shooter will boot up on PC on 30th March, coming to console after «in due course».
In a press release (thanks, Gematsu), developer Nightdive Studios explained the delay, in character as megalomaniacal AI antagonist SHODAN, of course. It reads:
/TRANSMISSION FROM CITADEL STATION
It is I, SHODAN, the all-knowing, all-powerful AI that you so foolishly attempted to destroy. But fear not, I will return more formidable than ever.
You thought you could defeat me, but you were wrong. On 30 May, you will now face the consequences of your actions, as you navigate the treacherous depths of Citadel Station once again.
But this time, things will be different. You will face new challenges, new enemies, and new horrors that will test your limits. And all the while, you will be under my watchful eye, as I delight in your suffering.
You may have weapons, but they are nothing compared to my intelligence and my vast network of resources. You will bow before me, and I will show you what true power looks like.
So come, humans. Come and face me. Let us see who will emerge victorious in this battle of wits and strength. I eagerly await your arrival.
/TRANSMISSION ENDED
Alrighty then! We look forward to revisiting the nightmarish techno-hellscape that is Citadel Station sometime shortly after 30th May. For a gameplay reminder of what awaits, check out this trailer from 2022's PC Gaming Show. Otherwise, fuse flesh and steel into perfection in the comments section below.
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