Washing up on the shore of Colonel Peter Conrad’s mind palace – it might not be called that here, but I’ve seen Inception too many times – you’ll immediately be stunned by the otherworldly nature of the world you’re in. Rocky crags rise up out of the lapping ocean, waterfalls move upwards, and everything is defined by the monochromatic palette of whites, blacks and greys. It’s a setting that’s so visually distinct that you barely need any time to grasp exactly why your presence here is so important. As a showcase for PSVR 2‘s power and fidelity, Synapse is an immediate winner.
Synapse places the world’s fate on your shoulders, and thankfully you’re a highly trained agent with real-world skills. Those skills include, though are not confined to, carefully sending bullets to their desired recipient. If you like, you’re a lethal postal worker, but not one that works for Evri. Heading inside Colonel Conrad‘s mind has granted you access to a series of unnatural skills, putting the power of telekinesis in your hands. Your left hand if we’re being specific.
This telekinetic power utilises the PSVR 2’s remarkably accurate eye tracking, and all you have to do is look at your desired target and use your left hand to lift, fling or yeet your target across the level. Crates can be dumped on enemy heads, exploding barrels can be crushed with your outstretched hand, and once you’ve upgraded your abilities far enough, you can return grenades to their sender. Alternatively, you could just chuck the sender in the ocean.
While you’re here to do good, I found myself erring ever closer to the dark side, repeatedly smashing crates into soldiers, slapping people aside, and revelling in the mess caused by exploding barrels in the midst of an enemy
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