Annapurna Interactive can be relied upon to find some of the most fascinating indie games each and every year, and with Storyteller they’ve certainly found something special. It proclaims that it’s a book about building stories and it certainly wants to be, and while it can’t get away from being a puzzle game, it gives players the tools to build an array of stories, albeit with some limitations.
Storyteller has a delightfully literature-centric outlook, and its overarching narrative is suitably fable-like. There’s a crown waiting at the end of this book – the crown to the kingdom – and you can only earn it by telling the best stories in the realm. The book is more or less empty when you receive it and it’s up to you to fill it with meaningful, amusing, tragic and action-packed tales for the reader.
Everything happens on the page, with the book’s chapters made up of different levels. The only thing you have to go on is the level’s heading, and an occasionally vague description of the story’s expected plot. You’re then given a select cast of characters, events and settings which you can drag onto the page’s comic storyboard in order to fulfil the story’s requirements.
These can range from the simplistic, such as having a member of your cast find a new love after the death of their spouse, to more complicated, multi-stage stories where you need to kill your entire cast off. The solution is often relatively clear, but at other points you’ll be stumped as to how you can possibly tell the story they seem to want with the tools you’ve been given.
This can lead to a bit of trial and error, with the drag-and-drop nature of the game meaning that you can resort to brute forcing your way to a solution. However, it won’t feel as
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