The developers at Gunfire Games are back with Remnant II, and they are not wasting time getting players back into the action. When compared to Remnant: From the Ashes , this game has an overhauled UI, revamped Map/HUD, Mutators, and has rebuilt the Archetypes. There are a lot of system changes for players to dig into, but it still retains much of the gameplay feel from the first game. The retention extends to the post-apocalyptic world atmosphere ravaged by the Root. I loved returning to Ward 13 and revisiting most of the characters I met during Remnant: From the Ashes 20 years later, and I think you will too if you are a fan of the first game or new to the Remnant universe.
The Remnant II story is simple. In the first game, the Root was defeated. But they didn't die like everyone expected. It's 20 years later, and your new character, the Traveller, needs to figure out why.
Remnant II looks great, and the sound design is amazing. There are a few elements in different environments that I could say are a bit lacking for the textures. But the large set pieces, expansive worlds, enemy design, and character design overshadow the few lesser elements I noticed. Each world is dripping with atmosphere, and I have enjoyed exploring every nook and cranny. Even The Labyrinth from the first game has been expanded and looks fantastic. The developers have once again done a great job of world-building in Remnant II , and I can't wait to see what they will do in the future when given the chance to build more worlds.
Adding to the atmosphere is the excellent sound design. Characters sound great as they shout warnings or comment on different events/locations. The voice-over work is excellent, and it pulled me
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