2010 was an important year for the multiplayer first-person shooter genre. And, if you were like me, Battlefield: Bad Company 2 likely remained the top game on your Steam playlist for the duration of that year. It’s a safe bet that the developers behind BattleBit Remastered were right there with me. Take Bad Company 2’s commitment to class balance, open-ended and highly destructible map design, and delightfully over-the-top squad-based shootouts, put all of that into a Minecraft-like world where everything is made out of blocks, and what you get is this crazy game. It’s still in early access, and it could certainly use some fine-tuning. But if you’re into the flavor of multiplayer chaos wherein everything explodes like you’re in the middle of a Transformers movie, its insanely large 127vs127-player skirmishes easily satisfy the craving for a return to those glory days. Not to mention: there are zero microtransactions, and it doesn’t feel like a grind to get the coolest gear either.
Just to clear it up, this isn’t actually a remaster of an existing game - it’s more like an in-joke for how many times the developers started over. There’s technically no single-player campaign to serve as an introduction to its blocky world, save for a shooting range where you can play with every class kit, gun, and attachment to your heart’s desire. That mode seems well-designed in that it gives a comprehensive overview of BattleBit’s mechanics, but I’m glad it’s entirely optional if you want to skip directly into the fray of battle, and I didn’t waste much time there before jumping into a proper online match.
Anyway, Battlebit’s all-too-familiar primary mode, Conquest, pits two factions against one another for a tug-of-literal war over a
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