Fans love Remnant 2 for its many improvements over Remnant: From the Ashes. The game pushes boundaries in almost every area, but in others, it has limitations that lessen the experience. One that players are finding the most intrusive is the trait point cap.
Players in Remnant 2 want to be able to experiment with their builds while replaying familiar areas and taking down bosses they’ve previously fought. However, a limitation on trait points means there’s only a certain number of builds players can trial before they’ve seen everything the game has to offer.
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Players Want Remnant 2’s Trait Cap Removed to Allow for More ReplayabilityRemnant 2, as was Remnant: From the Ashes, has roguelike elements that allow players to replay each area of the game with every run. This means players butt heads with the same enemies and bosses time and time again while progressing the story, but it all still feels fresh because of difficulty spikes and build changes on the player’s part.
Unfortunately, players have latched onto the one aspect of Remnant 2 that brings it down compared to the original, the trait point cap, and they’ve taken to Reddit to vent about it. It puts a lid on how many trait points players can earn and use on a character, meaning they can’t diversify builds for each class as they could in the first title.
This lessens the ability to replay the game because the only thing to ground for is rings and other items that might improve a character through their gear. While in the first game, players would grind trait points to craft an interesting and creative build for future runs, now they need to grind for gear to find the perks they want, which is much less
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