Any gaming fan will have heard all the talk about acquisitions and monopolies, but AEW is evidence that a monopoly can still be overcome. I was a Wrestling fan in my younger years, following the likes of the Ultimate Warrior, Mr Perfect, Randy Savage and Dusty Rhodes, oblivious to the behind-the-scenes saga which evolved the soap opera in spandex into the behemoth of sports entertainment we know today.
The ever-present World Wrestling Entertainment (formerly World Wrestling Federation) didn’t just have the monopoly, it obliterated and engulfed any competition, such as NWO / WCW in the late 90’s. Just like with Wrestling games and the popular WWE2K franchise, there’s not been any competition for years, but in 2019 all that changed when AEW (All elite Wrestling) was launched with some major financial backing.
Over the last 4 years, AEW has gone from strength to strength and is easily mentioned in the same sentence as the mighty WWE, a strong repertoire of both male and female wrestlers and enough pyrotechnics to make Guy Fawkes jealous. Regardless of which franchise you’re watching, there’s plenty of Wrestling action, insane “how does that not hurt” moves, and ever-changing storylines to keep fans intruiged.
Moving onto the games, AEW: Fight Forever is the first game from All Elite Wrestling and it’s clear they wanted to do things in a certain way, enlisting Yuke’s entertainment who are easily one of, if not the best known developers of Wrestling games, working on titles as recent as WWE2K19 (before Take-Two pushed development over to Visual Concepts), dating way back to the fantastic WWE Smackdown games at the turn of the century, and the New Japan Pro Wrestling games in the mid-late 90’s.
On top of the experience of
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