With big releases like Zelda: Tears of the Kingdom and Star Wars Jedi: Survivor now in the rearview mirror, we've found some time to look back into our ever-growing backlog of games. In there, we found a game called The Last Worker, which launched back in March and really piqued our interest at the time.
When we first tried the title, at a preview event that also showcased the PSVR 2 headset, we were impressed by its comic book aesthetic and multitasking gameplay. We also interviewed Jason Isaacs about the release — he plays your robot companion — which he described as «clearly insane».
Although we've dabbled in the PSVR version, we found ourselves being able to fit in the Nintendo Switch edition a lot easier (thanks to some recent long journeys). We're glad that we found the time to play the game to completion, even seeing all three of its endings, but there's no avoiding the fact that we found it to be a bit of a mixed bag.
To start on a positive note, we thought the overarching story and the central concept were really strong. Writer and director Jörg Tittel has created a world that feels refreshingly unique but also grimly relevant, and he isn't afraid to push it in interesting directions.
You play as Kurt (voiced with charming grumpiness by Ólafur Darri Ólafsson), the last human worker in a huge retail warehouse that some might argue is reminiscent of certain real-life commercial giants. To begin with, Kurt is a simple man doing a simple job.
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You fly around in a little ship, pick up parcels, tag
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