The just-released PC version of Ratchet & Clank: Rift Apart is looking like one of the better PC ports we've seen recently.
The only things holding me back from calling the port a definitive success are reports of crashing among the otherwise positive Steam reviews, and to a lesser extent, that Digital Foundry found some discrepancies between the graphics quality of the PS5 version and a pre-release PC version, particularly in certain ray traced shadows. I don't have the hardware or eyesight for those discrepancies to matter much to me personally, and I haven't been experiencing crashes myself. So far, I've found Insomniac's 2021 PS5 platformer to be a sturdy, refined piece of software on PC.
Using Nvidia's DLSS upscaling, I can hover between 50-70 fps on the highest graphics preset at 1440p despite my slightly aged hardware: Nvidia RTX 2070 Super, Intel Core i5 9600K @ 3.7 GHz, 16 GB RAM.
If I turn off DLSS, my fps is liable to drop into the 30s at times, but Rift Apart still runs plenty well enough to play. I'd rather tweak the graphics settings and use DLSS to hit a minimum of 60 fps, of course—I'm not a heathen, and it looks good even on its lowest preset. Rift Apart also supports AMD FSR 2.1, Intel XeSS, and Insomniac's own IGTI upscaling.
We never know what we're going to get when a big PlayStation game finally seeps through the exclusivity barrier and onto PC. God of War was fine, as were Insomniac's remastered Spider-Man games, but the bugs in the PC port of The Last Of Us were so dire they spawned memes, which is never a good sign. We didn't receive an early review copy of Rift Apart's PC version, which isn't totally abnormal, but sometimes predicts the presence of deficiencies, which made us a little wary.
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