We review Wayfarers of the South Tigris, a euro game published by Garphill Games. This is a worker placement, dice placement, tile placement, set collection, and influence majority game and we let you know how it is.
I am a sucker for Garphill Games…games. I have reviewed the expansions for both Architects of the West Kingdom and Viscounts West Kingdom as well as Circadians: First Light. I have not reviewed but own all of Raiders of the North Sea as well as Paladins of the West Kingdom. I am obviously a huge fan!
Needless to say, when Tony received a review copy of Wayfarers of the South Tigris, I jumped at the opportunity. Is it worthy enough to remain in my collection or should it jump in a lake…err, river?
Wayfarers of the South Tigris is a <takes a deep breath> worker placement, dice placement, tile placement, set collection, and influence majority game <almost passes out> for one to four players. Games take approximately one to two hours, depending on player count and game experience. It takes up a considerable amount of table space, especially at higher player counts and as tableaus expand.
The game is made up of a variable number of turns, with each player performing one available action on their turn:
Place a die – dice are placed on either a player’s caravan or cards already owned to generate assetsPlace a worker – workers are placed on unacquired cards surrounding the board to activate the action in the cards slot on the boardRest – if the player has one or no dice in their supply, they can take a Journaling action, then they move ALL dice to their supply and reroll them
The game ends when the first player reaches the end of the Journal track. Points are calculated and the player with the most points wins the
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