Note: This preview uses pre-release components and rules. What you see here may be different from the final, published game. This post was a paid preview, you can find out more information here .
As our recent Quest list showed, when it comes to route-building games, train-themed entries are well-represented. But airplane enthusiasts don’t see a lot of games that scratch their itch to jet off to exotic locales or build a globe-spanning empire of airlines. Is this the game to fill that gap?
Flight Plan, launching on July 25th on Kickstarter, is designed by David Kuhn. The game supports 2-6 players and should take about 1 hour to play.
In Flight Plan, players will be building their own airline empire, consisting of routes, fleets of airplanes, and regional hubs. There are no victory points in the game, and while money is used, you’re not necessarily aiming to be the wealthiest air baron at the table. To win, you’ll need to dominate the global market, which means being the first to achieve one of the three-win conditions. One way to obtain victory is to link all six regions with a network of connecting routes. Another path to success is to establish a hub in three of the six regions. Finally, you can win the game by owning all short-haul routes in two adjacent regions, providing that one is in the North and the other in the South (such as Asia and the Middle East).
During setup, players will be given three route cards and $750 million (don’t get excited, it goes quickly). From this, they’ll decide which routes to purchase, buy fleets, and build a hub in their departure city, if they wish. Then players will go around the table taking turns until someone wins.
Players begin their turn by collecting revenue on their
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