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World of Warcraft is launching its next big patch with 10.1.5, Fractures in Time, on July 11. Don’t let that .5 fool you. This is a big drop of new content for Blizzard’s hit MMO, and it’s looking to keep the Dragonflight expansion’s strong momentum going.
Just ahead of the patch’s launch, I had a chance to chat with World of Warcraft associate game director Morgan Day and senior game designer Stephen Cavallaro about some of Fractures in Time’s big features, including a new way to play the Evoker class. Below is an edited transcript of our discussion.
GamesBeat: I’m interested in this new spec for Evoker. That’s something new for the game in general, the idea of adding an entire new spec for a class like this. Was this always on the road map for the class?
Morgan Day: The Augmentation Evoker is something that we’re excited to bring to the players. The idea behind adding this spec, and specifically a spec in the middle of an expansion, which we’ve never done before, it really came from this idea of “awakening.” Not only as a theme of the expansion of Dragonflight as a whole. Dragonflight is about the Dragon Isles awakening, all this Titan machinery turning on, the aspects, the Dragonflights, all these things that are awakening. The Evoker is an extension of that, and the dracthyr in particular. They quite literally awakened in the Forbidden Reach and have been learning more about themselves as the expansion progresses. That’s a huge part of their story, learning about their origins.
The thing I’ve been saying, which is silly, but to me is funny, they’re kind of like superheroes. As superheroes grow, they
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