There's nothing more inconvenient than respawning directly into the line of fire.
By Darryn Bonthuys on
A mid-season patch for Destiny 2 will introduce a new round of changes and fine-tuning to the game, and for PvP, one of the big adjustments in the Crucible will be focused on respawning. Bungie had originally made respawn changes at the start of Season of the Deep, but testing has revealed that players in the Control and Clash modes have found themselves caught in the crossfire upon respawning, rather than in a safer area.
Bungie's original goal was to respawn players near teammates, but the chaos of 6v6 matches was something that was challenging for the studio to replicate. This led to less-than-ideal respawns for players, and in the first hotfix coming after the mid-season patch, the developer will rectify this situation by increasing the influence of enemy player sightlines and proximity back to where it was before.
«Ideally, we keep some of the benefits, like spawning nearer to active engagements without the downsides of spawning in the middle of a fight,» Bungie explained. «We will keep an eye on feedback and analytics over the coming weeks and continue to adjust as needed.»
Other changes coming in the near-future to PvP include adjustments to out-of-bounds spots in various maps, Competitive 3v3 matchmaking rating being calculated on both skill and rank, and a nerf to the Whisper of Chains Stasis fragment. Next week will also see one of Destiny 2's big four seasonal events, Solstice, return, and the game's new Exotic Wicked Implement is getting buffed soon as well.
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