The sorcerer's had a bad week. Thanks to a scorched-earth style nerfing of defensive stats, Diablo 4's magic user has turned from glass cannon to a pile of shattered glass. This is due to Blizzard's wide-net philosophy hitting them harder than other classes, while not buffing their barrier generation or stats to compensate.
To add insult to injury, the sorcerer's new ultra-rare unique—The Oculus, a rare wand—is barf-inducing, literally. The Oculus gives you the teleport enchantment for free, replacing your evade with a short-range teleport. However, this also causes it to teleport you to a completely random location. As PC Gamer's Tyler Colp witheringly put it: «maybe it'll teleport you to an action RPG that loves you.»
This might technically help the sorcerer from not folding in half as soon as a monster breathes at them the wrong way, but in practice it's, uh. Just watch the video below, courtesy of reddit user dreamknoxville, which I should warn you contains a lot of flashing lights and might cause motion sickness.
Aside from just looking like you're rubberbanding at low ping, it's clear the game's camera—which is glued pretty close to the ground anyway—isn't designed for rapid short-range teleportation. With no visual effect to break up the jumps, each jolt has this weird slow-down where the camera pumps the brakes after each teleport, leading to a stopping-and-starting rollercoaster that makes me want to hurl.
I'm not alone in that assessment. User so4d_st commented: «Got dizzy just by watching this clip, imagine playing hours like this,» while user metalmike6666 wrote: «Lmfao, I literally burst into laughter. This shit is hilariously terrible.» It's not all bad, though—some players seem to like the fact this
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