Next week, the global games industry will be heading to Cologne, Germany for a week of conferences and trade show, and it all kicks off with the Devcom Developer Conference.
Returning once again to the usual venue of Koelnmesse, the event will see more than 200 speakers spread across over 130 sessions, discussing every aspect of development, publishing and growing the games industry.
We've scoured the program and picked out some of the best sessions, and you can also browse the full program here.
The organisers of Devcom have emphasised that this program is as final as can be at the moment, although some session times may be subject to last-minute changes due to technical issues.
Anna Brandberg | Lead UX Designer, The Outsiders/Funcom10am, Congresssaal
Devcom's opening keynote will explore how developers can improve their player-centred designs, using examples from major games franchises.
11.30am, Stage 1 - Europasaal
Game designer Paul Toderas hosts this panel looking back at the making of last year's acclaimed Return To Monkey Island, speaking to:
John Johanas | Game director, Tango Gameworks12.30pm, Stage 1 - Europasaal
The director of Hi-Fi rush shares more about how the surprise Xbox exclusive came to be and how the team learned to completely re-approach its game design philosophy to essentially work backwards
1.30pm, Stage 5 - Offenbachsaal
Incredibuild's Regev Yativ hosts this panel exploring the challenges studios face during development, infrastructure bottlenecks, and strategies to overcome these. The panel includes:
3pm, Stage 5 - Offenbachsaal
Games Industry Africa's Vic Bassey invites panelists to discuss the realities, opportunities and the evolving landscape of the continent's growing games
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