Following yesterday's news that Unity will begin charging per game install, indie developers have taken to social media to make their fury heard.
Unity shared a blog post detailing plans of a new business model where a monthly fee per new game install will be set from 1st January next year. In a statement following the blog post, the game engine creator insisted the change will «only affect a small subset of current Unity Editor users».
However, a huge number of games are built using Unity tools, so the reaction to this change has been met with widespread criticism.
«This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles,» reads a statement on social media from AggroCrabGames, the developer behind the forthcoming Another Crab's Treasure.
«If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
»On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritise shareholders over their product's actual users."
The statement concluded: «I fucking hate it here».
Among Us developer Innersloth shared the post and added its own statement. «This would harm not only us, but fellow game studios of all budgets and sizes,» it wrote. «If this goes through, we'd delay content and features our players actually want to port our game elsewhere (as others are also considering).»
https://t.co/qg6yjZzL1d pic.twitter.com/5IJG9Hzgoc
Massive Monster, creator of Cult of the Lamb, shared a typically amusing post
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