Among Us could be another major casualty of Unity's new installation fee, which has sparked chaos throughout the games industry since its announcement yesterday. Speaking with IGN, Innersloth programmer Forest Willard confirmed that "pulling Among Us for a while" is on the table while the developer looks for a solution.
"We're lucky to have the resources that we could swap engines and I see no reason to pay Unity for nothing while we do it," Willard said. "I'm really hoping they'll just walk it back, but they should honestly be afraid of how much trust they're burning with whatever this maneuver is."
Willard has been among the most vocal detractors of the new policy, which will seek to charge developers a nominal fee for each install above a certain threshold. Unity has been harshly criticized for the unexpected new policy, which has the potential to derail numerous projects currently in development across the industry.
I bet Steam, Epic, Sony, Nintendo, and Microsoft will love having waves of developers pulling their games.
Innersloth has always paid Unity appropriately for licenses and services we use. I'm not a discourse guy, but this is undue and *will* force my hand. https://t.co/zLC9a8lBED
"I bet Steam, Epic, Sony, Nintendo, and Microsoft will love having waves of developers pulling their games," Willard said. "Innersloth has always paid Unity appropriately for licenses and services we use. I'm not a discourse guy, but this is undue and *will* force my hand."
Willard highlighted Unreal and Godot as potential alternatives for developers seeking to leave Unity's platform, adding that they're "patiently waiting for Luxe," which is described as a "free, cross-platform, rapid development" alternative engine.
Innersloth joins
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