Unity has apologised following the furore around its disastrous plans to charge developers when people download games made using its technology.
The plans prompted an enormous backlash from developers across the industry, and threw up a multitude of questions around how the new policy would work in practice — answers which Unity belatedly scrambled to work out itself.
This morning, Unity said it was sorry for the «confusion and angst» its changes had caused, and promised it would make unspecified «changes» to its plans.
But despite days of confusion, Unity said it still needed more time to confirm what these changes might be — and the suggestion certainly seems to be that these changes will fall short of the full U-turn developers have called for.
«We have heard you,» Unity wrote today on X, formerly Twitter. «We apologise for the confusion and angst the runtime fee policy we announced on Tuesday caused.
»We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback."
The further delay to Unity making its plans clear has drawn yet more criticism of the company, lead by prominent indie developer Rami Ismail, who has responded at length.
«It's terrifying to think Unity leadership dragged this over the weekend leaving every studio out there with genuine existential concerns, and even now cannot simply go 'our intent is to drop the per-install fee',» Ismail wrote in response. «We have to be worried longer and we have to keep talking about this.
»This is a trust issue. Devs spent the weekend trying Godot & Unreal for the first time in their lives. One dev managed
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