Unity Technologies will make changes to its wildly unpopular install-based fee policy, the company said Sunday in a post on the platform formerly known as Twitter. The update comes days after Unity announced plans for a new pricing structure, which would add a fee for developers after every install once a revenue and download threshold was met.
On Sunday, the company apologized for the “confusion and angst” that its new policy caused. There’s no update just yet, but Unity said that further details are coming in the next “couple of days.” The company said, “We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy.”
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of…
It may be too late. Unity already showed that it’s willing to make major changes to the terms with which developers signed onto the engine. Some developers are calling for a total reversal of the policy.
Game makers have said the new policy could financially devastate studios, and that it broke the trust of developers who signed with Unity expecting terms to remain consistent. Several major developers have vowed to move their projects to a different engine should Unity not reverse its announced policy update, while large mobile game publishers and developers turned off their ad programs in protest.
Days after the announcement, Bloomberg reported that Unity had closed several offices in Austin, Texas, and San Francisco over what was described as a “credible death threat.”
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