As friends, family and long-time RPS readers can probably attest, reverse Alleyway puzzler Holedown became a mild obsession of mine a few years back. Every spare idle moment I had, I'd be bouncing balls down its infinite planetary mining silos, mesmerised by the vacant stare of its iconic white Holedown worm (my record is still 1090m, in case you're wondering). It's a most joyous day, then (as much as it can be on a day like today), to hear that solo developer Grapefrukt will soon be back with another ball-bouncing beaut in the form of Subpar Pool, which is coming to PC (and phones) on October 12th.
The reveal trailer below tells us it's a game of "playful pocket antics where golf and pool collide", and yes, I'm into this immediately. Admittedly, the trailer doesn't give much else away, apart from the fact it looks like it will have a similarly captivating mascot with a dead-eyed stare in tow. Thankfully, its accompanying screenshots and website tell us more.
Each level will be procedurally generated, and the aim is to pocket the available balls in a set number of shots - that'll be the 'sub par' bit of its title, then. You'll also be able to play cards from a deck to influence the type of course you'll play, and the challenges you'll face therein. There's a Fast Run, for example, which adds a time limit, and you can also opt to play with glass balls instead of regular ones, or ditch the bounce line altogether to give yourself more of a challenge. I'm also pleased to see the presence of another endless mode, too.
In a statement, Grapefrukt said Subpar Pool didn't actually start out as a pool/golf game. "Initially, it was a game inspired by the wonderful Japanese movie genre of 'big monster attacks city', or Kaiju for
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