The latest episode of Skate’s The Board Room has premiered, and in it developer Full Circle has provided an update on the much-anticipated reboot.
The episode, which can be viewed below, outlines some of the new tricks that are in development for the game, and also debuts footage of the game’s main location.
“We’re still building a skate game – we still have that DNA and we’re building in new mechanics for skate. to represent the freedom of self-expression and options inherent in modern skateboarding,” said Full Circle.
The new tricks announced during the episode were:
“At this early stage, we’re prioritising the riskier systems first, things that none of the previous Skate games have had, and making sure we get those right,” said developer Full Circle.
“It’s important to us that while we invest and prioritise the onboard mechanics, we maintain a level of balance at both ends of the skill spectrum – for both our advanced players as well as new players. Once we decide on adding a new trick, we focus on the different ways you can perform that trick.
“For example, having the ability to powerslide into a slappy and lean out. You can also roll out into a bluntslide into the curb. From there, we bring skaters into our motion capture studio to capture the content we need. Once we’ve got the motion capture framework, the animation team gets to work.”
The game is currently in playtesting on PC, although EA hassuggested that a console playtest may follow. In a blog reflecting on a year of playtesting on PC, the company told console players they haven’t been forgotten.
“We also want to give a shout-out to the console Skate community – yes, we are still currently only playtesting on PC but we promise console playtesting will be coming,” it
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