As we get our latest look at Alan Wake 2 during Gamescom 2023, Remedy creative director Sam Lake says the team “could not have made this game earlier.” In an interview attended by PCGamesN at the event, Lake and Alan Wake 2 director Kyle Rowley tell us how the survival horror game plays on the history of Remedy itself.
Asked why now is the time for Alan Wake’s return, Lake responds, “This is the first time we’ve succeeded.” He laughs. “We’ve been trying through the years,” he adds, “and the time was not right back then, looking back at those pitches and concepts that we created. I am really, really happy that none of them were made, because that meant that this got made now – and we could not have made this game earlier.”
The initial concepts for Alan Wake 2, he explains, were “quite different,” from the genre itself to some of the new strategies devised by the Remedy team while making its biggest breakout success in Control. With a nod from Rowley, Lake also says that one of the main reasons for the game’s triumphant return in 2023 was Rowley’s availability as a director.
“In the first game we had a horror story,” Rowley says, “but the gameplay was much more action focused. One of the things we really wanted to do was make sure that we created a cohesive package as an experience – so the idea of making a survival horror game just felt natural.” He says the team is a big fan of the recent Resident Evil remakes, and also references the upcoming Silent Hill remakes, too.
“We’ve just come off making Control,” Rowley continues, “and we learned a lot about how we can do interactive storytelling there and just wanted to push that forward for this game. Slowing down the gameplay, focusing on the world, focusing on the
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