Alan Wake fans have been waiting for what felt like an eternity to see a proper sequel to the beloved franchise. We know that over the years since Alan Wake was released, Remedy Entertainment was also keen on getting back to the franchise. However, things didn’t quite work out the way that they wanted. According to Sam Lake, the creative director for the studio, he’s quite happy those pitches and concepts for Alan Wake 2 in the past failed to make the game come to fruition. Instead, fans can get the best experience that Remedy Entertainment could provide, a game that was not possible to make in the past.
According to an interview in which PCGamesN was a part of, Sam Lake offered some insight into the upcoming Alan Wake 2 and why now was the perfect time to bring it out. According to Sam’s comments, it mainly boiled down to finally succeeding in bringing the franchise back. However, upon looking back, the past pitches and concepts that Remedy Entertainment created were quite different. Apparently, previous concepts for an Alan Wake 2 were not set to be a survival horror experience either.
This is the first time we’ve succeeded. We’ve been trying through the years and the time was not right back then, looking back at those pitches and concepts that we created. I am really, really happy that none of them were made, because that meant that this got made now – and we could not have made this game earlier.
Meanwhile, the director of Alan Wake 2, Kyle Rowley, mentioned that the development team wanted a more cohesive package for players to experience. Looking into the survival horror genre, it made more sense to go down this pathway for the sequel. While Alan Wake had horror attributes to the game, it was mainly an action
Read more on gameranx.com