Sailing in Sea of Thieves has always had an inherent level of risk. Not only do you have to worry about skeletons, ghost ships, and sea beasts, but other players have been known to roam and hunt for prey. There’s a consistent PvP element to most parts of the game, and it gives the otherwise cheerful world a tense edge. Today, Rare announced that Season 10 of Sea of Thieves will offer a chill game mode as an alternative: Safer Seas.
Safer Seas is a game mode that allows players to head out and experience most of the content in the game without the consistent PvP element. It will allow players to progress up to level 40 with all Trading Companies except Athena’s Fortune and the Reaper’s Bonus. Gold and Reputation will be reduced, but Seasonal Renown will be gained at the same rate as the original game mode, now called “High Seas.” Jumping into Safer Seas will allow players to experience the Tall Tales quest content, earn achievements, and provide a better environment to learn the ropes of the pirate simulation game.
Season Ten will also introduce a way to enjoy Sea of Thieves at your own pace with Safer Seas. While rewards will be reduced and certain features inaccessible, you'll be able to enjoy a wealth of pirate fun, sailing alone or with a crew of your friends in a private game session. pic.twitter.com/kqg1TQlzos
High Seas will remain the primary way to experience the game, including the Captaincy Features, endgame Pirate Legend content, or claiming your ship as an Emissary for one of the Trading Companies. However, Safer Seas seems like a great way to dabble with things that Rare has added over the years without having to constantly keep an ear perked up for the sound of hostile cannonballs from enemy players.
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