By 2004, the Gamecube was running out of steam. Nintendo had come out swinging with their new console, but their fists had hit very little meat. A number of certifiable classics beloved to this day came out in its first few years, but the console still managed to lose further ground to its competitors. Still, that year we got some memorable titles like Metroid Prime 2: Echoes, Pikmin 2, and Paper Mario: The Thousand-Year Door.
Of those games I just named, I only love one of them, and it’s not the one we’re talking about.
In preparation for Pikmin 4, Nintendo surprise-dropped HD versions of Pikmin 1 and 2. I’ve already covered their shiny new port of the first game, and now it’s time to delve into Pikmin 2. Delve deep down. Deep into its endless labyrinths that don’t end and drive me completely mad.
Pikmin 2 (Switch)Developer: Nintendo EADPublisher: NintendoReleased: June 21, 2023MSRP: $29.99
Okay. Deep breath. Pikmin 2 starts off strong enough. Olimar finally manages to return to his home planet of Hokotate after being stranded on a Gods-forsaken planet for a month (or 18 days). Rather than immediately taking the chance to spend time with his family, his boss turns him right back around. The company he works for was mismanaged and is deeply in debt. It’s Olimar’s job to collect enough treasure from his former prison to pull the company out of the red. Because shit rolls downhill, and it’s never the people in charge that have to take responsibility for their mistakes.
Anyway, while Pikmin was about trying to retrieve all the parts of your ship, Pikmin 2 is about collecting as much treasure as you can get your mitts on. By treasure, I mean garbage, because one person’s garbage is another person’s ticket out of debt.
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