One of the main criticisms levied at Suicide Squad: Kill the Justice League is that it's a live service multiplayer game, unlike Rocksteady's critically acclaimed Batman Arkham trilogy.
Speaking to PLAY magazine (as reported by Gamesradar), Rocksteady's Studio Product Director Darius Sadeghian addressed those claims, stating that the Batman Arkham DNA is very much in Suicide Squad: Kill the Justice League.
We don't really think of our game as fitting with any particular label. It is still full of the DNA that infuses the Batman: Arkham series. We knew we wanted to make a four-player co-op game, so we spent a lot of time iterating on our character. For us, it wasn't so much about making a game in any particular genre. Rather, the focus is on creating a sense of flow and trinity between all out gameplay systems. That's reflected in the way the traversal, melee, and shooter elements all blend together when you're playing.
Our goal is to build a community with this game. We want each player to feel like they're part of Suicide Squad: Kill the Justice League and, more broadly, a global Suicide Squad community. This has been at the core of our development, and the game has been built from the ground up as an experience that can be shared with friends. We wanted to make a game where each player is connected to that larger community and where we, as developers, get the opportunity to invite the community to evolve this game together with us.
The good news is that Suicide Squad: Kill the Justice League will be expanded post-launch with new characters for free, as well as other premium content like missions, gear, et cetera. A leak suggested Deathstroke, among others, would be added to the playable roster. Rocksteady also promised
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