Your second main mission in will take you to Dazra on the moon of Va'ruun'kai, entitled If only by happy accident, your arrival will signal a change for the Va'ruun people, who've awaited the chosen one to walk the Serpent's Path. The mission will involve a twisted trek and a careful decision of which effigies to lay at the Path's altars.
presents plenty of opportunities to make decisions, and its expansion is no different. Story choices like whether to kill or spare Sahima and other characters can impact the course of your playthrough in both big and small ways. In the same vein, the effigies you choose on the Serpent's Path will determine who you are to the Va'ruun council members, and chosen one needs a title befitting of their role.
You can roll straight into mission immediately following «in DLC. Having taken the Oracle into Va'ruun'kai's orbit, the city of Dazra is your next stop. Once the jump concludes, head outside Operations and follow your waypoint to the Oracle Docking Bay to land your ship in the city and get started on the next quest.
A cutscene will commence when you land, during which you'll meet a Va'ruun guard named Voris Nerun. He'll call your intentions into question here, demanding the details of your arrival. It's generally best to tell the truth, but there are several dialogue options you can choose from, including the following outlined by IGN:
Response No. 1
»I found your wayward starstation, the Oracle."
Response No. 2
«This was an accident. I was just responding to a distress call.»
Response No. 3
«Where am I?»
The councilor Malibor Dul'kehf will soon join in on the interaction, turning the tide of the conversation in your favor by suggesting your arrival could be a gift from the Great Serpent. This sets the scene for what's to come on the mission ahead. Again, you'll have various dialogue options to offer your input as the conversation comes to an end:
Response No. 1
«Your station brought me here. It jumped while my ship was docked.»
Resp
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