The Absolute's army in is made up of a disparate collection of groups that, under normal circumstances, would never get along. From hordes of goblins to mercenary dwarves to nobles of drow society, many of these factions would typically be at odds, and 's world of the Forgotten Realms is certainly no stranger to constant strife. Despite this potential for conflict, however, all of these entities are one under the Absolute.
[Warning: The following article contains spoilers for Baldur's Gate 3.]It's no surprise that a group centered around mind-controlling tadpoles and an imprisoned Elder Brain would be good at forcing people to unite. Theillithids being used to create this army are a hive mind, after all, and many agents of the Absolute are so-called True Souls, hearing psionic instructions through brain parasites. But some of the larger groups in this antagonistic force were recruited with a bit more subtle political manipulation, and the game makes it clear how exactly each faction was swayed to the Dead Three's side.
Very few of the goblins in the Absolute's army are actually infected with a mind flayer parasite. The forces of the Absolute were able to take advantage of the faith that goblin groups put in their priests and priestesses, who traditionally lead them in worship of Maglubiyet. Maglubiyet is considered an evil god, whose followers conquer and kill in his name, and morally, this already lines up well with what the Absolute wants from the goblins.
There are many ways to approach each encounter in Baldur's Gate III, for instance, at the Goblin Camp players can poison them instead of fighting.
A text found within Moonrise Towers, called «The Maglubiyet Gambit,» outlines howthe Absolute's agents invited seven high-ranking goblin religious leaders to a dinner meeting. There, they were paralyzed with poisoned drink and infected, causing them to become devoted followers of the Elder Brain. When they returned home, their beliefs became those of their tribes, and
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