In anticipation of the open beta launching just around the corner, Capcom has announced several groundbreaking features for this newest entry in the franchise. Out of these additions,one of the most exciting was the announcement of 100-player lobby sizes, which seems like an impossibility given the high fidelity the game has to offer. While its implementation isn't as mystical as it sounds on paper, it still makes the largest entry in the series to date.
From overhauling combat mechanics to introducing a growing number of quality-of-life changes, is shaping up to deliver the best Monster hunting experience for fans of the franchise. Each of the new monsters revealed is dripping with personality, encouraging groups of players to hunt them naturally out in the wild rather than relying on the standard quests of old. Players wanting to join the hunt for these deadly new monsters with friends or strangers will have even more freedom to do so in offering multiplayer types that fit anyone's preferences.
Posted on the official website, Capcom confirmed that 100-player lobbies will be available in both open beta and the full game, but there's a slight catch for players hoping to hunt in raiding parties. While in a hub area, only 16 of the 100 players will be loaded at once, giving a more dynamic feeling to each social hub without overcrowding them, with friends and guild members being higher on the load priority. Despite this player loading cap, Capcom could always introduce larger hub areas to accommodate for even higher player counts, much like MonsterCelestial Pursuit and Lunar Terrace hubs increased player counts.
Giving a more dynamic feeling to each social hub without overcrowding them.
For players worried about losing track of their friends among 16 players running around a hub, Capcom introduced reworked 4-player parties with the new link system, allowing players to swap out members at any time. One of the most exciting prospects of these greatly expanded lobby sizes
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