What's the first derelict and/or abandoned (but is it really abandoned???) spaceship you ever visited in a videogame? I'm struggling to pin it down through the growing white noise of early middle age - as with much else in my life, everything blends into a gritty soup of Metroid and DOOM beyond the turn of the millennium - but I suspect it might have been a level from Rebellion's amazing 1999 Giger 'em up Aliens versus Predator, which I now recall only as screenfuls of fangs illuminated by Smartgun fire.
Does Sonic 2's Flying Fortress Zone count as abandoned, given that almost every NPC aboard is robotic? Blargh. I'm more confident picking my favourite space derelict, which would include choice excerpts from the debris field of trashed starcraft you traverse in the otherwise-questionable Dead Space 3. I'm hoping for more of that kind of thing in Starfield, in which you'll encounter a wide range of scuttled vessels plus still-crewed, decidedly hostile "Legendary" ships that could play a part in the hotly upcoming Bethextravaganza's capacious endgame. There's fresh news on this front from senior level designer Zach Wilson, who has been waxing lyrical online about "the tragedies and perils of space travel".
Wilson's contributions to the game include building spaces for Starfield's United Colonies faction questline, helping out with planet exploration (a subject of mounting controversy - more from me on all that in a bit) and design work for outer-spacey activities and encounters, including the aforesaid visits to derelicts. (Please brace for one mild quest spoiler in the next paragraph.)
"There are a couple that I really like but that I want to keep under wraps until after the game releases so that they can be a
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