Starfield is now available to those who pre-ordered the Premium Edition, and it's being received fairly well — even more so on the performance front, which is unusual for developer Bethesda, whose titles have historically debuted with inconsistent framerates on consoles. As per Digital Foundry's breakdown, the much-anticipated space sci-fi RPG runs at a solid 30fps on both the Xbox Series S and Series X, exactly as the studio advertised. At a glance, there doesn't seem to be a concerning amount of disparity in visual fidelity between the two versions, though the higher-end Series X does appear to have more geometric detail.
Some of that sharper detailing must have to do with the screen resolution(s) Starfield's running at on console. Digital Foundry notes that the version running on Xbox Series X outputs a 4K image, thanks to AMD's FSR super-sampling technology that enhances visual quality while not dropping any frames. Internally though, the game is rendering at 1440p resolution, before getting upscaled to appear crisp Ultra-HD. Meanwhile, on the Xbox Series S, Starfield renders at 900p, before getting upsampled to produce a 1440p image. Regardless, the game runs at 30fps, which certainly drew the ire of fans when it was announced, though it must've been done to cope with the CPU load a game of this scale inflicts.
The report mentions two key areas where Starfield faltered — the large cities New Atlantis and Akila, both of which suffered from ‘significant' stutters and frame drops, despite being capped to 30fps. This appeared consistent on both the Xbox Series X and Series S, albeit the low-cost console has generally been posing technical limitations for developers in recent times. Baldur's Gate 3's Xbox port comes to
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