Scrubbing through the recent Cities: Skylines 2 announcement trailer from Colossal Order, one creator reckons they've clocked some exciting easter eggs. Not only does City Planner Plays think these point to the upcoming city builder sequel being made in Unreal Engine 5, he's also got me utterly convinced of a few other features the devs seem to be teasing.
The first and biggest spot City Planner Plays talks about is that desert gas station we see in the first scene, its sign all lit up in the dark desert. «GOLDEN» it reads, clear as day. City Planner Plays took this as both a literal and figurative sign, and got to work with a little snooping(opens in new tab).
A quick search for the asset brought them to the conclusion that, since the GOLDEN Desert Gas Station(opens in new tab) was made by Joakim Stigsson to show off what UE4 could do, and has now been updated for use with UE5, we could well see Cities 2 coming in Unreal Engine 5(opens in new tab).
It's a leap for sure, but the devs would frankly be unhinged not to take advantage of the graphical abilities of this newly evolved game engine. The idea of Cities coming in UE5 is big if true, and could mean some wild changes to the franchise in terms of graphic quality.
While the exceptionally shiny windows in the Cities 2 trailer may be a bit of a stretch to expect in the game—it even explicitly states the trailer doesn't show actual gameplay footage—there are some things we can glean from a potential UE5 tease. The biggest and best of all would be in the form of Nanite.
With this UE5 features, we could end up with a distinct lack of LODs in Cities 2. What does that mean? No weird popping in and out of models when you zoom. Instead, UE5 would enable dynamic level of
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