The corruption has left me incapacitated and the enemy has captured me. Awaiting to be rescued I spectate my teammates, the Ogryn is surrounded with another armored Ogryn in front and the horde around him. The two Psykers are doing their absolute best to keep the horde stunned and damaged while the Ogryn focuses on the big guy in the room. Finally, my Ogryn ally manages to overpower the enemy and once the other big guy was killed my team made mush of the horde. All the while I’m still very far away and still need rescue. Welcome to Warhammer 40000: Darktide.
Warhammer 40k: Darktide is a hack-and-slash, FPS, multiplayer mission-based extraction game. This means that while there are mission objectives, there is no true campaign. This means players, also known as Operatives, spend their time completing various missions, choosing from between seven different types, from espionage objectives to straight-up assassinations.
Completing the main objective and extracting pays out dockets, the in-game currency, and operative exp. Further, missions can randomly have secondary objectives. Currently there are two types of secondary objectives in the game collecting 3 scriptures and seizing 2 grimoires. Both missions pay extra dockets and exp for every scripture/grimoire acquired in the mission.
To even get into a mission you must choose a class and customize your operative. There are four class types in the game: Veteran Sharpshooter, Ogryn Skullbreaker, Zealot Preacher, and Psyker Psykinetic. Each class comes with its own ability, which, in my experience, shapes the class. The sharpshooter has volley fire, designating priority targets automatically, and increasing the damage of critical hits. The Ogryn has Bull rush, smashing
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