The concept of side content alongside the main story in games has become a staple over the years, but some side quests/missions in certain titles struggle to be worth the trouble. Both useful and useless, side quests in games arguably pad out a title's content since open worlds have become more popular. The format paves the way for a variety of activities and events, both engaging and tedious.
Open-world RPGs are prime subjects for this, as the likes of are celebrated for their depth in variety. Even so, «collect-athon» quests often lead to exercises in tedium, especially when the result isn't worth the effort. Preston Garvey's Settlement-focused quests in have become infamous for this, further showing how useless some side quests can be regardless of the in-game scope of the task.
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Rocksteady's games are some of the best modern superhero games, and served as a satisfying close to this DCAU-inspired trilogy. It even featured a handful of solid, memorable side quests, but it also had some noticeably dull ones. One such was the Deathstroke mission, which turns to focus on the villain in the post-game.
While, overall, well-received for bringing this iteration of the Dark Knight's character arc to a finish and featuring an impressive open-world Gotham City, the Batmobile element was the most divisive. This side mission entirely focuses on it, particularly when in the tank mode, which was critiqued as the least Batman-like feature of the game. And once players finally reach the end of it, it reduces Deathstroke — a martial arts expert — to a tank fight.
received a strong critical reception when it was released in 2016, albeit lacking the outright acclaim of Bethesda's
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