It's funny, because I think the presentation would have been largely positively received if it had been a short SoP. Start with MGS3 reveal (I'm sorry: it's Metal Gear Solid Delta now, isn't it? lmao), transition into a few of the better looking showcase games (Dragon's Dogma 2; Phantom Blade Zero; maybe that Journey-esque game for people who like that sort of thing; etc.), a short VR interlude that teases RE4R VR, then end with Spider-Man.
Short, sweet, and high-quality. Nothing that'd particularly excite me, but I'm also not really a Playstation fan anymore.
tbh I've noticed people tend to judge showcases more by the number of games they're not interested in. Like that one Nintendo Direct that had several more notable announcements like Pikmin, Fire Emblem, Octopath, etc., but people ended up ripping on it because it also happened to show off a few indie farming sims.
Otherwise, while their pacing is good, I think Sony needs to learn to do two things with these presentations:
Edited on by Ralizah
Managing expectations is a huge part of it. It's the reason why everyone hates the Geoff Keighley thing every year. He hypes it up and then you watch it and they announce a new hat for Destiny 2 and everyone is annoyed. But even Geoff Keighley has sussed this out and has been telling people what to expect from his shows in recent years.
If this was a Spider-Man State of Play, trimmed down a little to get rid of the parade of identically generic multiplayer shooters, there'd be no drama here. Instead they called it a showcase. At the last showcase they announced Final Fantasy XVI and God of War Ragnorok. At the one before it was Miles Morales, Forbidden West, Resident Evil 8, and more. At this one it was a bunch of games that
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