Development of the Nintendo Switch emulator Ryujinx continues to proceed smoothly, and all the hard work made during last month has paid off greatly, with solid performance improvements for titles like The Legend of Zelda: Breath of the Wild and Pokémon Scarlet and Violet.
As detailed in the emulator's April Progress Report, the developer focused on improving emulation for the previous entry in the series, focusing on fixing issues happening on AMD and Intel hardware, such as grass shadows having artifacting around them. The issue was solved by applying the smallest positive bias possible.
The Ryujinx developer also took a good look at the Breath of the Wild performance, highlighting how the game's aggressive GPU synchronization requirements and big size of command buffers impact it considerably. With the reduction of the size of these command buffers and the implementation of a fast-flush mode to the Vulkan backend, the developer saw performance improvements of up to 11% not only in Breath of the Wild but also in other GPU-bound scenarios in other games, such as Pokémon Scarlet and Violet when resolution scaling kicks in. Work on performance is going to continue this month as well.
During last month, Ryujinx also received multiple quality-of-life improvements, such as the option of hiding or showing game types, the main window remembering size and position on shutdown, and more. You can head over here to read the latest Progress Report. You can head over here to download the latest stable build, which is capable, like Yuzu, to run The Legend of Zelda: Tears of the Kingdom decently enough, despite the game having only been released a few hours ago.
Read more on wccftech.com