Blizzard Entertainment looks to be wading into the burgeoning artificial intelligence, or A.I., movement in game development. A new report details a tool that Blizzard has made, which can generate images based on its own games.
In a report from The New York Times, Blizzard’s tool has been trained on assets from games like World of Warcraft, Diablo, and Overwatch. The machine, dubbed Blizzard Diffusion, could then produce new concept art for new ideas.
In an email seen by The New York Times, Blizzard chief design officer Allen Adham told employees about the new initiative dubbed last month.
“Prepare to be amazed,” said Adham in the email. “We are on the brink of a major evolution in how we build and manage our games.”
Blizzard Diffusion is reportedly being used to help generate concept art for game environments, characters, and outfits. The internal email also reportedly mentions possible tools for procedurally assisted level design, A.I.-assisted voice cloning, game coding, anti-toxicity, and “autonomous, intelligent, in-game NPCs.”
Blizzard has already been experimenting with A.I. tools in the past. According to the NYT’s report, Blizzard has already abandoned a machine-learning technology it had patented to create environmental textures, as it was taking up too much of artists’ time to be effective. Meanwhile, another tool was assisting with fitting headpieces to players in World of Warcraft.
“The goal is to remove the repetitive and manual process and enable artists to spend more time on creativity,” Blizzard’s vice president of global insights Andrew Guerrero told The New York Times. “Our goal with A.I. has been, and will continue to be, to try to make creative work easier.”
It seems like A.I. technology is the
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