The OST (Inon Zur) and overall audio design in this game are phenomenal.
Edited on by Jimmer-jammer
@Pizzamorg This has been killing Rebirth for me. I'm on chapter 8 and we have had three chapter where the pacing just dies to put in mini-games and a bunch of nothing. Chapter 5,6 and 8 have really hurt it so much that I had to take a break for a month.
I have just noticed i am 25 hours in and have completed 50% i am still enjoying the game.
I’m about 30 hours in. I’ve fully settled into an incredibly satisfying gameplay loop. The combat is stellar, the world is beautiful and the characters are numerous and interesting.
The game lacks the seamlessness and fluidity in how it’s stitched together expected from modern releases but perhaps its biggest shortcoming for me thus far is that Team Ninja’s narrative reach has clearly exceeded their grasp. Frankly, it’s a bit of a mess. Once it becomes clear that your choices matter very little, any narrative intrigue is lost and the games overarching story just becomes somewhat uninteresting, despite some great characters, interesting moments and a consistently fascinating setting.
Once I resigned to the fact that this game is, in the most literal sense, a direct open world translation of Team Ninja’s usual dopamine drip of incredibly tight and versatile combat, loot gathering and menu ticking, and nothing more, I’ve been able to fully appreciate what has been achieved here.
Whether firing the game up for a quick 15 minute session, or losing 2 hours to completing some of the most engaging open world busywork I’ve encountered, it’s always rewarding, off the back of its truly excellent combat and snappy navigation.
Sometimes it’s fun to sit in front of the screen and just video game. It’s why I still regularly fire up Nex Machina. This game scratches that same itch for me, and then some. It’s solid. In hindsight, I think had Team Ninja poured their efforts into just telling a straightforward, compelling story within this framework,
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