Rise of the Ronin has gotten a high score from Famitsu. The upcoming action-RPG from Team Ninja nearly reached the maximum score in Famitsu, backing Rise of the Ronin as one of the year's most anticipated releases.
Team Ninja seems to be leveraging all the experience gained from producing Ninja Gaiden, Nioh, and Wo Long: Fallen Dynasty and applying it to its first foray into developing an open-world game in Rise of the Ronin. While Rise of the Ronin isn't a Soulslike, there are combat gameplay elements reminiscent of the developer's previous titles, as well as new features adapted to facilitate exploration in the 19th-century open-world of Japan. Despite the similarities to the developer's previous projects and even to other games with a samurai theme, Rise of the Ronin promises to stand on its own with some unique twists.
Eager players anticipating Rise of the Ronin can have peace of mind as the game has amassed incredible review scores in Famitsu. Famitsu reviews work as follows: four critics assess a game, scoring it from 0 to 10. Then, these scores are added up to a maximum of 40. Rise of The Ronin scored 37, indicating the critics greatly enjoyed the game. For comparison, Ghost of Tsushima was Famitsu's GOTY and got a perfect score of 40 in its release year, another open-world game with a samurai theme.
Still, there are some mechanical differences between Ghost of Tsushima and the vast open world of Rise of the Ronin. In the latter, players can easily traverse either by horse or grappling hook. Another point is that Rise of the Ronin makes several areas of feudal Japan available to explore, while Ghost of Tsushima isolated players to Tsushima Island. In addition, Rise of the Ronin features a glider, which will allow players to glide through their surroundings. However, the most distinctive feature between the two games is the 4-player cooperative mode in Rise of the Ronin, a mode shrouded in secrecy that players will only see how it effectively works when the game
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