My love affair with Resident Evil began with the first game almost 27 years ago. Indeed, my enduring passion for the survival horror genre started in 1996 when 10-year-old me was scared shitless by zombie dogs bursting through flimsy windows in narrow Spencer Mansion hallways. I've since lost sleep over the sequel's Mr X, number 3's Nemesis, Resident Evil 4's Las Plagas, and the series' abiding suite of hideous scares since – from the stellar old school remakes of recent times, through to last year's Resident Evil: Village Shadows of Rose.
I can't wait for the Resident Evil 4 remake, and just the mere thought of playing the eighth main series installment in VR is both terrifying and exciting. Especially when the Shadows of Rose DLC contains what I believe to be the most horrifying set-piece in the entire almost-30-year-old series. Yes, really.
Creativity and risk are driving modern horror games – but where does the genre go next?
I'd even go one further to suggest that despite the combined success of 2017's Resident Evil 7 and 2021's Resident Evil: Village, their DLC expansions were even better explorations of their base games' best ideas. Naturally, after-the-fact add-ons, premium and/or complementary, are more likely to fly under the radar – simply because these extra portions can't exist without the main course – but there is some real meat on the bones of both RE7's Banned Footage and RE8's Shadow of Rose off-shoots.
The former's Marguerite Baker escape room puzzle is so, so clever, and a criminally underrated and overlooked evolution of Lucas Baker's trap-laden house of horrors from the Resident Evil 7 base game. After being captured and chained to a bed, the player is able to break free in short bursts; search
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