The upcoming Resident Evil 4 remake is shoulder the unenviable responsibility of modernizing and improving upon what’s widely considered to be one of the greatest games ever made, and based on all the information that Capcom has shared on it so far, it looks like it’s making a number of changes to the original experience. From the new knife parry mechanic and the removal of QTEs to the addition of new stealth and exploration options (among other things), the remake is making a number of changes that, put together, are promising to expand upon the original game in a variety of ways.
In a recent interview with Game Informer, the remake’s co-directors, Yasuhiro Ampo and Kazunori Kadoi, offered new details on a couple more new mechanics that are being implemented in the remake. One of these is an improved quick turn mechanic that will allow for much better mobility during combat, which, in turn, has also led to new enemy behaviours being added in.
“In the remake, you can turn around very quickly,” said Ampo. “The original had a quick turn, of course, but even so it wasn’t that easy to look behind you. And because of that it was difficult to fight enemies behind you. To account and adjust for this difference, in general, enemy behaviours have been added, or have been changed quite a bit.”
Meanwhile, Resident Evil 4 will now also feature a new dodge mechanic that will allow players to dodge to the side when enemies unleash their attacks. According to Kadoi, the development team’s primary aim was to create an experience that felt fresh and different rather than treading the exact same path as the original game.
“You can now quickly dodge to the side if an enemy comes at you, which is very different from the original,” Kadoi
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