Ubisoft has revealed an array of accessibility options that will be available to players in Prince of Persia: The Lost Crown.
In an ‘accessibility deep dive’ video released yesterday (January 4), senior game designer Rémi Boutin explained that the team’s approach to the upcoming metroidvania game “was to be accessible by design.” Elaborating on this, he explained that the game doesn’t feature color-based feedback or quick time events (QTEs) and will feature a large text size by default. “I think accessible design is good design,” he added.
Other than the elements that were built into the game by default, players can choose from a selection of settings to improve their gaming experience, too. For example, the high contrast settings can be used to remove the background color and add bright colors to things like the player character, enemies, and traps. In addition, the screen shake can be turned off, and the heads-up display (HUD) size can be adjusted.
As for combat, beyond the different difficulty settings, players will be able to freely adjust individual difficulty parameters such as the amount of health enemies have, or the protagonist’s dodge window to tweak the experience to their liking. They’ll also be able to increase the amount of aim-assist on weapons that require aiming, and melee targeting assist can be switched on to make the player character face toward enemies automatically.
For exploration-based elements, players can turn on ‘platforming assist,’ which will provide the option to skip past particularly difficult platforming sections. Additional highlighting can be applied to interactive elements in the world to make them easier to spot, and ‘guided mode’ can be used to show map icons with objectives, as well
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