Days Gone II will not be seeing the light of day in what could essentially mean an end of the journey for the IP. It has been speculated for quite some time that a sequel to Days Gone will not be happening. It was confirmed only a few days ago by Jeff Ross, the director of the original game.
What may surprise a few fans is the fact that a sequel had indeed been planned by Bend Studio. Further information since then has come out regarding the fact that a prospective pitch was even prepared for Sony's approval.
The approval never came, although Sony has never gone on record to state the reason for the cancelation. It was Mr. Ross himself who informed the fans about the causes of the termination via his social media handle. He has now mentioned the plans that were part of the prospective pitch.
Days Gone was never the perfect game, by Ross' own admissions. The game tried to be overambitious in their plans, which resulted in certain aspects remaining underdeveloped. A report earlier last year had stated how the lengthy development period and mixed critical reviews were some of the major factors in Sony's decision.
However, as mentioned earlier, a pitch for the sequel had been prepared, which sadly won't be seeing the light of the day. But in an interview with FTW, Ross revealed the visions he had for the now-binned sequel.
The plans for the sequel were to carry on with the story of Deacon and Sarah and there would have been complexities which are common in real-life relationships. The objective was certainly to keep the focus on narrative-based gameplay that can be found in Days Gone. Ross clarified in the same direction about what the plans were for the sequel.
The vision for Days Gone II was to have a better world and a much
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