Days Gone game director Jeff Ross has said in a recent interview that a sequel to the game would have moved the series in a "more technical direction" had Sony decided to revisit the franchise for a second time.
In a recent interview with USA Today's ForTheWin, Ross spoke further about where he would have taken Days Gone 2, stating that among other aspects he'd have liked to have delved further into the relationship between the series' main protagonist Deacon and his wife Sarah - who for large parts of the first game the player spends time searching for.
“Yeah, they’re back together, but maybe they’re not happy,” Ross explains in the interview when talking about the pair. “Well, what can we do with that? Okay, we were married before the apocalypse, but what about the future?" With a strong focus on the game's characters, it's no surprise that Ross says a sequel would have also kept in theme with the original's "heavy, strong narrative."
"We would have kept the bike, obviously. And I think we would have expanded the tone a little bit in a more technical direction, kind of like, ‘Alright, now we have all this NERO tech – what can we do with it?’ The tone would have expanded one ring outward towards some of the new reality. I think this would have been a little bit more – I don’t want to say Avengers, but something where the player had resources, he had some sort of the remnants of whatever the government had."
Have you played Days Gone?
In Days Gone, NERO (or IPCA) tech refers to technology that can be found across the game at its various NERO Research Sites. Once collected, the tech could be used to unlock a secret weapon (known as the Unknown NERO Weapon), which acted as a stun gun and was able to electrocute and (sometimes)
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